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Hi! I could not find out how to write you a private message here, so I just leave a comment. The game looks really nice in the trailer, so I help you with feedback :).

I have a problem starting the demo on my Mac.

I have full read/write privileges. My Java Version is 1.8.0_73.

The error message:

Exception in thread "main" java.lang.reflect.InvocationTargetException
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(
at sun.reflect.DelegatingMethodAccessorImpl.invoke(
at java.lang.reflect.Method.invoke(
at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(
Caused by: java.lang.ExceptionInInitializerError
at org.lwjgl.glfw.GLFW.glfwShowWindow(
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.setVisible(
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createWindow(
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(
at Source)
... 5 more
Caused by: java.lang.IllegalStateException: Please run the JVM with -XstartOnFirstThread and make sure a window toolkit other than GLFW (e.g. AWT or JavaFX) is not initialized.
at org.lwjgl.glfw.EventLoop$OnScreen.<clinit>(
... 10 more
CoreAnimation: warning, deleted thread with uncommitted CATransaction; set CA_DEBUG_TRANSACTIONS=1 in environment to log backtraces.
AL lib: (EE) alc_cleanup: 1 device not closed

We uploaded a game fix. It should work now, can you please confirm whether or not the game works for your system now? :)

It didn't even occur to me to get an account until now. Sorry for the wait you guys! Definitely looking forward to the updated demo.

I've already told your team directly about my current thoughts and criticisms so I won't go into it much here. For those would like to take a gander at how combat is for the demo you can check out the video linked in this comment (though be sure to try it for yourself too! The combat in particular is challenging and well done! I'm just a dingus :P ). I will be more than happy to do another video for the updated demo as well if you guys would like :) (I don't want to turn my comments into video spams for you guys, so I'll leave that up to you if you would like those posted in the future).


Yes! We'll be releasing a very big update to the demo in a few days! Stay excited! :)

When you go to upgrade a GEIST skill it still says "VEGAS Boost" in the confirmation still.

Some kind of ability to see what the Select Key is in the Options Menu(took me a while to figure out I needed Space to do Key Config)

Also when AreaGrabs fade, they shouldn't leave you locked on a single panel, rather the path back, or all panels equal or behind you, shouldn't fade(look at how BN does AreaGrabs fading in 6)

We fixed all these issues with the coming updated version of the demo that will release along the kickstarter! Thanks for the input. :)

Also, how do I unlock later tiers of missions? I've done all of the 1 * ones but nothing new opens

Press right or left to change the current mission rank!

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I tried, they wouldn't let me access the later ranks, will try the new demo and see if it works there, interestingly my key config got reset by the new demo but my save is intact

EDIT: New Mission ranks work now, demo is even better then before

Ok, so now I can only open the Noisicon in battle if I'm Crush'd, why is this?

Thank you for the kind words first of all!

And we're not sure why this bug occurs. We're investigating it as we speak. :)

Its probably something about VOCSet Switch Left is also on L, so the Noisicon only opens when thats disabled by being CRUSH stunned

Oh, that must be it! Otherwise, you can also open it using the Select button! :)

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What Select Button? The only one offered by Key Config is the Select/Down Atk button, and I know I used my physical controller's select button trying to figure out where the Noisicon was keyed until I found it on L still

Also there's a grammatical error in the Replenisher, there's no reason for a comma after Using it